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V THE FIRST

THE VIDEO GAMES

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V The First

For Gamers

Pierce the Veil. Enter their world, walk amongst those who made history.

Take your place and Become legend

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V THE FIRST

The Knights of Dracul

The graphic novel adaptation faithfully retells the events of V the First while embracing the unique language of visual storytelling. Moments that unfold over pages in the novel become breathtaking sequences of imagery, where silence, expression, and atmosphere speak as powerfully as words. Whether you are discovering the saga for the first time or returning to it from the novels, the graphic novels offer a fresh perspective on the legend.

VIDEO GAMES

Let's see how this will play out

RPG

Role-Playing Game

Become Part of the Legend

Given the vastness of the realms within the universe of V THE FIRST, not only separated by borders and cultures but by time, oscillating between real historic places and purely fantastic environments, the obvious choice for V THE FIRST — For Gamers was a Role-Playing Game—a medium that allows players to do far more than simply observe the world. It allows them to enter it, explore it, influence it, and ultimately become part of its history.

 

The RPG format offers an opportunity to transform the mythology of V THE FIRST into a living, interactive world in which the player is not merely following a predetermined story, but discovering a vast chronicle whose secrets reveal themselves according to where they travel, whom they encounter, what they learn, and the choices they make.

WHERE

The World

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The World

​ History Before Fantasy

Unlike many fantasy worlds, the kingdoms of V the First are rooted in real medieval history. Many rulers, battles, dynasties, and cities truly existed.

 

Only beneath the surface does another history begin—one carefully erased from every official chronicle. ​

 

Imagine exploring a faithful recreation of fourteenth-century Europe, where every monastery, village, fortress, and forgotten ruin has been crafted with historical authenticity before being slowly consumed by ancient myth.

 

Walk crowded marketplaces. Ride through endless forests. Investigate abandoned monasteries.

 

Descend beneath forgotten cathedrals. Stand before places no map dares record. ​

 

The farther you travel, the thinner the veil between history and legend becomes. ​​

 

History Before Fantasy ​​​.

WHO

Main Character

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Andrei

Humble origins. Great provenance.
And an even greater destiny

History remembers the prince.  

This remembers the man who makes legend possible.

Born to humble circumstances in Wallachia, Andrei has spent the first nineteen years of his life believing himself to be no one of consequence. An orphan who never knew his parents, he grows up working the land, shaped by hardship, self-reliance, and an instinctive understanding of the world around him. That quiet existence ends when a mysterious summons draws him north to the Fortress of Făgăraș, where a powerful nobleman reveals that the truth of Andrei’s birth has been deliberately concealed—and that his bloodline may connect him to a history far greater than he ever imagined. What begins as a search for his own identity soon becomes a journey into the hidden machinery of power, war, and the ancient forces that have moved unseen behind the history of men.

Andrei is not destined to become a king, nor does he replace the historical figures whose lives shape the age. His destiny is something stranger: to stand beside them. As political intrigue, dynastic conflict, and the growing threat of the Unseen World draw him deeper into the affairs of Wallachia, Andrei becomes an ally and protector of the young Vlad II, helping preserve the path that will eventually lead Vlad to his historical destiny as Prince of Wallachia. Over the course of his journey, the farmer becomes a traveler, warrior, investigator, knight, spy, protector, and political operator before finally becoming a hunter of the Unseen—and a witness to a history that was never meant to be remembered. History remembers the prince.

 

The Chronicle remembers the man who stood beside him.

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Meet Andrei


An orphan boy, taken in by an old couple who could no longer work their farm.

Or so he was told.
 

Andrie '
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He remembers little beyond the fields—plowing the earth, tending the cattle, and dreaming of distant lands beyond the life he knew.
 

THE SUMMON

The call of destiny

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A summons from a powerful lord from northern Transylvania.
 

Andrei the Summon

 
In those days no peasant would refuse a summon of one of hie betters.
 

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So he went
 

Făgăraș Citadel

Transylvania 1410

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History remembers the prince
This remembers the 

 

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History remembers the prince
This remembers the 

 

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Lord XXX from the House of Valor
 

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Andrei soon learned that he was no orphan.
Through his veins ran the blood of an ancient dynasty.
 

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Andrei's Education


But noble blood does not make a man an heir.
 

He inherited no titles. No fortune.

He inherited a Secret—and a Mission.


And so began his education,
and combat training,

the one reserve only for the highborn.

And will honour his ancestors.

 

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And so, Andrei met his mission...
 

Andrei and Vlad II Dracul

 
In the dawn of the 15th century, Vlad, son of Mircea, prince of Wallachia was sent to the court of Sigismund of Luxembourg , to be held as a royal hostage and raised within the king’s household.

An arrangement  intended to secure Wallachia’s loyalty to the Hungarian crown

 

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If he succeeds, Vlad Dracul will claim his father's throne.
And Andrei's reward will not be granted by birthright.

 

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He will have to earn it.
 

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As a Knight in the Societas Draconistarum, 
"Society of the Dragon"

also known as 


The Order of Dracul

 

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V THE FIRST

Glimpse

Look Closer

Coming Soon

Every Journey Tells a Different Chronicle

No glowing arrows.

No endless quest markers.

Discovery comes from observation, conversation, memory, and curiosity.

Pay attention to what villagers whisper.

Read forgotten journals.

Study old maps.

Trust no legend completely.

The world rewards those willing to explore.

The Idea

Behind the Game

V the First is a cinematic open-world dark fantasy RPG inspired by real medieval history, Slavic folklore, biblical mythology, and Gothic horror.

 

Explore kingdoms inspired by Wallachia, Transylvania, Hungary, Bohemia, France, and the Holy Roman Empire while uncovering a conspiracy that has remained hidden for centuries.

 

As the balance between mankind and the unseen world begins to collapse, ancient powers awaken beneath the forests of Europe.

 

History itself may not survive.

The Vision

A Living Gothic World

​ History Before Fantasy

Unlike many fantasy worlds, the kingdoms of V the First are rooted in real medieval history. Many rulers, battles, dynasties, and cities truly existed.

 

Only beneath the surface does another history begin—one carefully erased from every official chronicle.

 

Imagine exploring a faithful recreation of fourteenth-century Europe, where every monastery, village, fortress, and forgotten ruin has been crafted with historical authenticity before being slowly consumed by ancient myth.

 

Walk crowded marketplaces.

 

Ride through endless forests. Investigate abandoned monasteries.

 

Descend beneath forgotten cathedrals. Stand before places no map dares record.

The farther you travel, the thinner the veil between history and legend becomes.

History Before Fantasy

V - The Game

FEATURES

Explore

A seamless medieval world filled with castles, monasteries, forgotten villages, mountain passes, hidden caves, and haunted forests.

Investigate

Collect manuscripts.

Translate forgotten languages.

Study ancient relics.

Solve historical mysteries.

 

Every discovery expands your understanding of the world.

Choose

No decision is insignificant.

The people you trust.

The creatures you spare.

The secrets you reveal.

Each shapes your journey.

Fight 

Master medieval swordsmanship alongside supernatural abilities earned through knowledge rather than power.

 

Face revenants, warlocks, witches, werewolves, fallen angels, and creatures older than civilization itself.

Survive

Resources are scarce.

Travel is dangerous.

Night changes everything.

Gameplay

The Philosophy

Every Journey Tells a Different Chronicle

No glowing arrows.

No endless quest markers.

 

Discovery comes from observation, conversation, memory, and curiosity.

 

attention to what villagers whisper.

Read forgotten journals.

 

Study old maps.

 

Trust no legend completely.

 

The world rewards those willing to explore.

V THE FIRST

THE CODEX

Codex Library 7
Characters

Who

Places

Where

How

How

Creatures

What

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When

Myths & Truths

Why

Montreal, Qc.

Canada

5207418

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